About me
I'm Jonas Stubenruss, a 28 year old 3D artist from Sweden. My main focus is 3D assets for VFX which includes modeling, texturing and shading/lookdev. I also have experience working as a 3D generalist. Other hobbies include digital painting and photography.
A lot of my free time usually goes towards various personal art projects but aside from creating I really love to travel and explore new places and cultures.
EXPERIENCE & EDUCATION
2023 - 2024: Freelance 3D Artist. Working with a small team as a 3D Generalist on a full CG film (Vader episode 2). Doing both environment and character work. Also setting up workflows and templates for others to use.
2022 - 2023: 3D Artist at Ghost VFX (ghostvfx.com). Part of the asset team. Doing modeling, texturing and shading for TV & Film.
Projects include:
- Star Trek: Discovery S5
- Star Trek: Strange New Worlds S2
- Star Wars: The Mandalorian S3
- Star Wars: Ahsoka - For All Mankind S4
- Fast X
- The Hunger Games: The Ballad of Songbirds and Snakes2022: Anatomy for Production - CG Masters Academy (CGMA) online course. Learned to sculpt and understand the human anatomy from the ground up. Started by building the skeleton and then layering the muscles and features on top of that.
2018 - 2021: 3D artist at Frank Valiant. 3D generalist work for various real-time projects as well as projects with traditional VFX rendering/comp workflows. I started off in-house and later
transitioned to remote work.My main tasks usually consisted of texturing, look development and modeling among miscellaneous lighting, layout, comp & generalist tasks. I also contributed with a couple of tutorials, workflow articles and a template lookdev scene in Maya I set up for our artists to use.
2018 (January - May): 3D artist internship at ILP - Important Looking Pirates (ilpvfx.com). Worked on the TV-series "Krypton" as a 3D generalist.
I mainly did prop modeling, shading, procedural look development setups & layout.
2016 - 2018: Campus i12 (Education in 3D for VFX).
Skills and software knowledge
Primary skills: Texturing, shading/lookdev, hard surface modeling, organic sculpting.
Softwares: Maya (Vray & Arnold), ZBrush, Substance Painter, Mari, Photoshop and After Effects + base knowledge in Houdini and Nuke.
Contact
jonas@strubey.com
(References from previous supervisors can be given upon request)